Воспроизводим звуковой файл wav на С++
Unit1.cpp
//--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop #include "Unit1.h" #include <mmsystem.h> //Библиотека мультимедия //--------------------------------------------------------------------------- #pragma package(smart_init) #pragma resource "*.dfm" TForm1 *Form1; //--------------------------------------------------------------------------- __fastcall TForm1::TForm1(TComponent* Owner) : TForm(Owner) { } //--------------------------------------------------------------------------- void __fastcall TForm1::Button1Click(TObject *Sender) { PlaySoundA("C:\\Windows\\Media\\ringout.wav", NULL, SND_ASYNC); } //---------------------------------------------------------------------------
Unit1.h
//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include <System.Classes.hpp> #include <Vcl.Controls.hpp> #include <Vcl.StdCtrls.hpp> #include <Vcl.Forms.hpp> //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TButton *Button1; void __fastcall Button1Click(TObject *Sender); private: // User declarations public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif